Polya Based Tangram Game Media For Problem Solving In Islamic Guidance

Media Game Tangram Berbasis Polya Untuk Pemecahan Masalah Dalam Bimbingan Islam

Authors

  • Widya Nur'aini Universitas Islam Negeri Sumatera Utara
  • Dika Sahputra Universitas Islam Negeri Sumatera Utara

DOI:

https://doi.org/10.21070/halaqa.v10i2.1901

Keywords:

Tangram Game, Polya Heuristics, Islamic Counseling, Spatial Reasoning, Cognitive Development

Abstract

General Background The twenty-first century demands robust analytical competencies, which seamlessly aligns with the Islamic educational objective of optimizing human reasoning. Specific Background Elementary school students often skip essential cognitive stages during tasks, creating a necessity for interactive visual tools to systematically guide their mental processes. Knowledge Gap Current literature predominantly focuses on geometric puzzles for general mathematics, leaving a void in their application as a structured guidance medium that integrates Western heuristic models with Islamic values of perseverance. Aims This study develops a digital game based on George Polya's sequential steps to facilitate spatial reasoning skills among fourth-grade students. Results Utilizing a standard four-stage development model, expert validations confirmed high feasibility for the product and materials, while field tests demonstrated exceptional practicality among teachers and students, successfully stimulating diverse resolution strategies with indicator achievements reaching 89% to 94%. Novelty The developed visual tool bridges modern cognitive science and spiritual values by merging sequential logic with the resilience ethos of Surah Al-Insyirah. Implications Providing a highly practical framework for educational guidance, this intervention trains mental persistence and warrants future quasi-experimental research to measure causal outcomes empirically.

Highlights
  • Expert validations and field trials confirm the high feasibility and absolute practicality of this digital interactive tool.

  • Fourth-grade learners demonstrated advanced strategic planning capabilities through systematic heuristic steps.

  • Merging Western cognitive models with religious resilience fosters mental persistence against spatial challenges.

Keywords

Tangram Game; Polya Heuristics; Islamic Counseling; Spatial Reasoning; Cognitive Development

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References

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Published

2026-08-19

How to Cite

Nur’aini, W., & Sahputra, D. (2026). Polya Based Tangram Game Media For Problem Solving In Islamic Guidance: Media Game Tangram Berbasis Polya Untuk Pemecahan Masalah Dalam Bimbingan Islam. Halaqa: Islamic Education Journal, 10(2), 21–39. https://doi.org/10.21070/halaqa.v10i2.1901